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obj : error L N K2019: unresolved external symbol _spSkeletonBounds_dispose referenced in function "void _cdecl spineboy(void)" (? A X X Z)ġ> main. obj : error L N K2019: unresolved external symbol _spSkeletonBounds_create referenced in function "void _cdecl spineboy(void)" (? A X X Z)ġ> main. obj : error L N K2019: unresolved external symbol _spSkeleton_setSkinByName referenced in function "void _cdecl goblins(void)" (? A X X Z)ġ> main. obj : error L N K2019: unresolved external symbol _spSkeleton_findSlot referenced in function "void _cdecl spineboy(void)" (? A X X Z)ġ> main.
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obj : error L N K2019: unresolved external symbol _spSkeleton_setSlotsToSetupPose referenced in function "void _cdecl goblins(void)" (? A X X Z)ġ> main. obj : error L N K2019: unresolved external symbol _spSkeleton_setToSetupPose referenced in function "void _cdecl spineboy(void)" (? A X X Z)ġ> main. obj : error L N K2001: unresolved external symbol _spSkeleton_updateWorldTransformġ> main. obj : error L N K2019: unresolved external symbol _spSkeleton_updateWorldTransform referenced in function "void _cdecl goblins(void)" (? A X X Z)ġ> spine- sfml. obj : error L N K2019: unresolved external symbol _spAtlas_dispose referenced in function "void _cdecl goblins(void)" (? A X X Z)ġ> main. obj : error L N K2019: unresolved external symbol _spAtlas_readAtlasFile referenced in function "void _cdecl goblins(void)" (? A X X Z)ġ> main. obj : error L N K2019: unresolved external symbol _spAnimationState_getCurrent referenced in function "void _cdecl callback(struct spAnimationState *,int,enum spEventType,struct spEvent *,int)" (? A X P A Usp Animation W4sp Event A Usp main. obj : error L N K2019: unresolved external symbol _spAnimationState_addAnimationByName referenced in function "void _cdecl spineboy(void)" (? A X X Z)ġ> main. obj : error L N K2019: unresolved external symbol _spAnimationState_setAnimation referenced in function "void _cdecl goblins(void)" (? A X X Z)ġ> main. obj : error L N K2019: unresolved external symbol _spAnimationState_setAnimationByName referenced in function "void _cdecl spineboy(void)" (? A X X Z)ġ> main. obj : error L N K2019: unresolved external symbol _spAnimationStateData_setMixByName referenced in function "void _cdecl spineboy(void)" (? A X X Z)ġ> main. obj : error L N K2019: unresolved external symbol _spAnimationStateData_create referenced in function "void _cdecl spineboy(void)" (? A X X Z)ġ> main. obj : error L N K2019: unresolved external symbol _spSkeletonData_findAnimation referenced in function "void _cdecl goblins(void)" (? A X X Z)ġ> main. obj : error L N K2019: unresolved external symbol _spSkeletonData_dispose referenced in function "void _cdecl goblins(void)" (? A X X Z)ġ> main. Copied SFML dll files into \DebugĪnd here's a copy paste of the whole Visual studio output:ġ>- Build started: Project: Spine_ Tutorial, Configuration: Debug Win32 -ġ> main. Added these SFML dependencies to the VS project: "sfml-graphics-d.lib" "sfml-window-d.lib" "sfml-system-d.lib" "sfml-main-d.lib" "sfml-audio-d.lib" Added these library directories to the VS project: "SFML-2.1\Libs\Debug" Added these include directories to the VS project: "spine-sfml\src" "spine-c\include" "SFML-2.1\include" Added the example files to the project (main.cpp, spine-sfml.cpp, spine-sfml.h) Created a new project in Visual Studio. I'll briefly describe what I've done so far: I'm using Visual Studio 2013 and I can run basic SFML vanilla projects without problems, but if I try to run the example given with the runtimes, I get a long list of "error LNK2019: unresolved external symbol" errors during project link. I'm thinking about buying a copy of spine but i would rather test its runtimes before. Hi, i've been trying the whole day to run the example project for SFML without success.